tag:blogger.com,1999:blog-1265125331765205173.post7031718666547492906..comments2024-03-13T09:09:15.066+01:00Comments on Dreamstate Coding: OpenGL 4 with OpenTK in C# Part 6: Rotations and Movement of objectsUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1265125331765205173.post-7124685489248552732018-12-30T12:45:41.293+01:002018-12-30T12:45:41.293+01:00Hehe, didn't have one for each post. Sorry abo...Hehe, didn't have one for each post. Sorry about that! :)Eowindhttps://www.blogger.com/profile/07393994040841014328noreply@blogger.comtag:blogger.com,1999:blog-1265125331765205173.post-18784909785072032442018-12-28T22:12:26.857+01:002018-12-28T22:12:26.857+01:00And my cat video ???
excellent tutorials...And my cat video ???<br /><br />excellent tutorials...JCarloshttps://www.blogger.com/profile/10729274109548782728noreply@blogger.comtag:blogger.com,1999:blog-1265125331765205173.post-77299123648198251822017-12-01T22:42:09.786+01:002017-12-01T22:42:09.786+01:00Hi there!
Try to increment the vector
Bulldozer.Ro...Hi there!<br />Try to increment the vector<br />Bulldozer.Rotation = new Vector3(-0.1f, 0f, 0f) + Bulldozer.Rotation;<br />Eowindhttps://www.blogger.com/profile/07393994040841014328noreply@blogger.comtag:blogger.com,1999:blog-1265125331765205173.post-43912397849731614852017-11-28T18:08:20.413+01:002017-11-28T18:08:20.413+01:00I'm trying to use a rotation command to rotate...I'm trying to use a rotation command to rotate the object. Using a obj called Bulldozer and I want to rotate it but every time I rotate it again it set to that position instead of increment more and more. Any help?<br /><br />Bulldozer.Rotation = new Vector3(-0.1f, 0f, 0f);Anonymoushttps://www.blogger.com/profile/18238706898265254823noreply@blogger.comtag:blogger.com,1999:blog-1265125331765205173.post-65985112301170279962017-02-09T15:35:33.941+01:002017-02-09T15:35:33.941+01:00Turns out I had the vertex order wrong in the Crea...Turns out I had the vertex order wrong in the CreateSolidCube method.<br />If you turned on the face culling (telling opengl to not render backsides of triangles, things looked shady). The code in the article is updated with correct vertex order.Eowindhttps://www.blogger.com/profile/07393994040841014328noreply@blogger.com