First off, what are immutable objects
Immutable is pretty much a fancy word for unchangeable. In other words, once you create an object it will have the same properties for its entire life. No way to reassign for example a name, if you want to do that you would have to create a new object with the same properties but with the new name. Immutable = Not MutableWhy bother?
I didn't understand the point of immutable objects, I though that as long as we encapsulate and follow good object oriented guidelines then we are good to go.. Right?Let's look at a naive example of things that can go wrong:
public class CSharpPoco { private uint _value; public uint Value => _value; public void Increment() { _value++; } public uint GetNext() { Increment(); return _value; } } public class ServiceLayer { private CSharpPoco _poco = new CSharpPoco(); public CSharpPoco GetPoco() { return _poco; } public uint PreviewNextValue() { return _poco.GetNext(); } }
In the service layer we have 2 methods to call, get the poco and preview its next value.
The following service code would throw the side effect exception:
var service = new ServiceLayer(); var poco = service.GetPoco(); var firstValue = poco.Value; var preview = service.GetPreviewValue(); if (preview <= firstValue) throw new Exception("preview can't be smaller then or equal to the previus value"); if (poco.Value == preview) throw new Exception("side effect");
Meaning, we get an unexpected side-effect by calling the second method in the service. It manages to change the value of the first service calls result. It was zero, but after the preview call it has been set to 1. This is quite a simple example, but after having debugged scenarios like these in production code with huge code bases.. You get the idea, a unexpected side effect is often a cause for hard-to-find bugs.
So, how could immutability have helped us here? once the var poco = service.GetPoco() was called, the result would never change. Preferably we would not be able to reasign the variable poco to other references either (similar to the const keyword in TypeScript or F# let). So instead of var I would have liked a const poco = service.
What options do we have in .NET?
Readonly objects in C# with constructor lists
public class CSharpImmutableConstructorList { public readonly Guid Id; public readonly string Name; public readonly string DisplayName; public CSharpImmutableConstructorList(Guid id, string name, string displayName) { Id = id; Name = name; DisplayName = displayName; } public CSharpImmutableConstructorList SetDisplayName(string displayName) { return new CSharpImmutableConstructorList(Id, Name, displayName); } }Basically the magic here is done by the readonly keyword that states that only the constructor can set the value of the variable. Once it has been set, it can only be read. For larger objects, it can get a little heavy on the constructor and you have to supply all the values every time you want to change. For example the SetDisplayName function, it supplies the Id and Name even though they have the same value as before.
If we add more properties to this class, we would have to change all calls to the constructor and add the new properties for them as well. So a little heavy on the maintenance side.
Readonly objets in C# with Modify pattern
public class CSharpImmutableModifyPattern { public readonly Guid Id; public readonly string Name; public readonly string DisplayName; public static CSharpImmutableModifyPattern Default { get; } = new CSharpImmutableModifyPattern(Guid.Empty, string.Empty, string.Empty); private CSharpImmutableModifyPattern(Guid id, string name, string displayName) { Id = id; Name = name; DisplayName = displayName; } public CSharpImmutableModifyPattern Modify(Guid? id = null, string name = null, string displayName = null) { return new CSharpImmutableModifyPattern ( id ?? Id, name ?? Name, displayName ?? DisplayName ); } public CSharpImmutableModifyPattern SetDisplayName(string displayName) { return Modify(displayName: displayName); } }This is pretty much the same pattern as I've described in a previous post (Functional adventures in .NET C# - Part 1, immutable objects), the difference is that we use the readonly members instead of get-only fields.
Also note that the constructor is set to private to prevent usage of it from outside, instead we will use the Default static get-only field that sets up a default invariant of the class and call the new method Modify on it.
The nice thing with the Modify pattern is that you don't have to supply anything else then the changed property as shown in the SetDisplayName method. Even if we add new parameters, we don't have to change the SetDisplayName method as it specifies that it only wants to supply the displayName and nothing else.
Record types in F#
module Techdump = open System type FSharpRecord = { Id : Guid Name : string DisplayName : string } member this.SetDisplayName displayName = { this with DisplayName = displayName }
The F# Record version of the same type as show before. Used from C# this type feels similar to the C# Constructor List version as you have to supply all the constructor parameters when calling new. The magic happens in the SetDisplayName function that takes a new displayName value and then calls the record constructor with the current record and whatever fields have changed. I.e. the with keyword in record construction. We get the power of CSharpImmutableModifyPattern, but without having to maintain a Modify method, it is all included in the language.
Performance
In this part we will look at the run-time performance the different immutable patterns described above.
Performance test source code
CSharpPoco
public class CSharpPoco { public Guid Id { get; private set; } public string Name { get; private set; } public string DisplayName { get; private set; } public CSharpPoco(Guid id, string name, string displayName) { Id = id; Name = name; DisplayName = displayName; } public void SetDisplayName(string displayName) { DisplayName = displayName; } }Added a C# poco object so that we have a baseline to run against. I.e, here we just mutate the object. No new instance is created, this is the traditional way of changing a value in an object.
Performance tester
public class ImmutabilityPerformance { public void Execute() { Log("--------------------------------------"); Log("... ImmutabilityPerformance"); ExecuteTest(1_000_000); } private void ExecuteTest(int iterations) { string s = string.Empty; try { var data = new List<string> { "Melissa Lewis", "Maya", "Smith", "Beverly Marsh", "Jane Vasko", "Molly Bloom" }; var csharpPocoTimings = new RunningAverage(); var fsharpRecordTimings = new RunningAverage(); var csharpConstructorTimings = new RunningAverage(); var csharpModifyTimings = new RunningAverage(); for (int i = 0; i < iterations; i++) { var csharpPoco = new CSharpPoco(Guid.NewGuid(), "Jessica Chastain", "Jessica Chastain"); var fsharpRecordOriginal = new Techdump.FSharpRecord(Guid.NewGuid(), "Jessica Chastain", "Jessica Chastain"); var csharpConstructorOriginal = new CSharpImmutableConstructorList(Guid.NewGuid(), "Jessica Chastain", "Jessica Chastain"); var csharpModifyOriginal = CSharpImmutableModifyPattern.Default.Modify(Guid.NewGuid(), "Jessica Chastain", "Jessica Chastain"); for (int dataIndex = 0; dataIndex < data.Count; dataIndex++) { var item = data[dataIndex]; csharpPocoTimings.Add(TimeAction(() => { csharpPoco.SetDisplayName(item); })); if (csharpPoco != null) s = csharpPoco.DisplayName; Techdump.FSharpRecord fsharpRecordModified = null; fsharpRecordTimings.Add(TimeAction(() => { fsharpRecordModified = fsharpRecordOriginal.SetDisplayName(item); })); if (fsharpRecordModified != null) s = fsharpRecordModified.DisplayName; CSharpImmutableConstructorList csharpConstructorModified = null; csharpConstructorTimings.Add(TimeAction(() => { csharpConstructorModified = csharpConstructorOriginal.SetDisplayName(item); })); if (fsharpRecordModified != null) s = csharpConstructorModified.DisplayName; CSharpImmutableModifyPattern csharpModifyModified = null; csharpModifyTimings.Add(TimeAction(() => { csharpModifyModified = csharpModifyOriginal.SetDisplayName(item); })); if (csharpModifyModified != null) s = csharpModifyModified.DisplayName; } } Log($"CSharpPoco\tIterations:\t{iterations}\tAverage:\t{csharpPocoTimings.Average:0.000}\tticks\tTotal:\t{csharpPocoTimings.Total:0.000}\tticks"); Log($"FSharpRecord\tIterations:\t{iterations}\tAverage:\t{fsharpRecordTimings.Average:0.000}\tticks\tTotal:\t{fsharpRecordTimings.Total:0.000}\tticks"); Log($"CSharpImmutableConstructorList\tIterations:\t{iterations}\tAverage:\t{csharpConstructorTimings.Average:0.000}\tticks\tTotal:\t{csharpConstructorTimings.Total:0.000}\tticks"); Log($"CSharpImmutableModifyPattern\tIterations:\t{iterations}\tAverage:\t{csharpModifyTimings.Average:0.000}\tticks\tTotal:\t{csharpModifyTimings.Total:0.000}\tticks"); } catch (Exception ex) { Log($"Fail\tDataCount\t2\tIterations:\t{iterations}\tFailed\t{ex.Message}"); } } private float TimeAction(Action action) { var sw = Stopwatch.StartNew(); action(); sw.Stop(); return sw.ElapsedTicks; } private void Log(string s) { Console.WriteLine(s); File.AppendAllText(@"c:\temp\enumToStringTest.txt", $"{s}{Environment.NewLine}"); } }
And the RunningAverage class from a previous post.
Results
ImmutabilityPerformance
|
Iterations
|
Average (ticks)
|
Total (ticks)
|
CSharpPoco | 1000000 | 0.090 | 537402 |
FSharpRecord | 1000000 | 0.121 | 727156 |
CSharpImmutableConstructorList | 1000000 | 0.120 | 720220 |
CSharpImmutableModifyPattern | 1000000 | 0.161 | 965545 |
Here we can see that the poco baseline test is the fastest by far. Using the F# Record type and C# locked down object with constructor are pretty much equal in execution. The modify pattern in the C# code really drops the performance but gives more readable code, at least if we have long constructor lists in objects.
Rewritten increment example
Let's go back and look at the first increment example again and try to rewrite it with immutabilitypublic class CSharpImmutable { public readonly uint Value; public CSharpImmutable(uint value) { Value = value; } public CSharpImmutable Increment() { return new CSharpImmutable(Value + 1); } public uint GetNext() { return Value + 1; } }
And in F#
type FsharpIncrement = { Value : uint32 } member this.Increment () = { this with Value = this.Value + 1u } member this.GetNext () = this.Value + 1u
Conclusions
In my opinion Immutable objects are the way to go if you want to write maintainable code for the long run, what technique you choose is entirely up to you. There are probably other ways to achieve the same that I don't know about, if you have ideas please post a comment!After I started writing F# code, and started getting all the immutability features for free and especially the with keyword for records has persuaded me to start writing all my core business models in F#.
let point' = { point with X = 2; }In my eyes, that line of code just there, is so damn beautiful.
All code provided as-is. This is copied from my own code-base, May need some additional programming to work. Use for whatever you want, how you want! If you find this helpful, please leave a comment or share a link, not required but appreciated! :)