OpenGL 4 with OpenTK in C#


Here is a list of all OpenGL 4 with OpenTK in C# posts from this blog.



Part 1: Initialize the GameWindow

Part 2: Compiling shaders and linking them

Part 3: Passing data to shaders

Part 4: Refactoring and adding error handling

Part 5: Buffers and Triangle
Part 6: Rotations and Movement of objects
Part 7: Vectors and Matrices

Part 8: Drawing multiple objects

Part 9: Textures

Part 10: Asteroid Invaders

Part 11: Mipmap
Part 12: Basic Movable Camera

Part 13: IcoSphere

Part 14: Basic Text

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And additional posts regarding OpenGL and/or OpenTK



OpenTK GL.CompileShader System.AccessViolationException was unhandled

OpenGL various errors with shaders

Where did my shader go?

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