Why
Because I've lately started to think a little more functional, this also allows for nice chaining of calls to the Math class.How to use
Say you want to calculate the angle between 2 vectors by taking arc cosine of our dot product to give us the angle:With normal Math usage..
var dot = vector1.X* vector2.X + vector1.Y * vector2.Y + vector1.Z * vector2.Z; double radians = Math.Acos(dot);Same example with our extensions
var dot = vector1.X* vector2.X + vector1.Y * vector2.Y + vector1.Z * vector2.Z; double radians = dot.Acos();
The above example but with a method to calculate the dot product.
double radians = vector1.Dot(vector2).Acos();
Code for your pleasure
public static class MathExtensions { public static decimal Abs(this decimal d) { return Math.Abs(d); } public static float Abs(this float d) { return Math.Abs(d); } public static double Abs(this double d) { return Math.Abs(d); } public static int Abs(this int d) { return Math.Abs(d); } public static long Abs(this long d) { return Math.Abs(d); } public static short Abs(this short d) { return Math.Abs(d); } public static short Abs(this byte d) { return Math.Abs(d); } public static decimal Max(this decimal d, decimal x) { return Math.Max(d, x); } public static float Max(this float d, float x) { return Math.Max(d, x); } public static double Max(this double d, double x) { return Math.Max(d, x); } public static int Max(this int d, int x) { return Math.Max(d, x); } public static long Max(this long d, long x) { return Math.Max(d, x); } public static short Max(this short d, short x) { return Math.Max(d, x); } public static short Max(this byte d, byte x) { return Math.Max(d, x); } public static decimal Min(this decimal d, decimal x) { return Math.Min(d, x); } public static float Min(this float d, float x) { return Math.Min(d, x); } public static double Min(this double d, double x) { return Math.Min(d, x); } public static int Min(this int d, int x) { return Math.Min(d, x); } public static long Min(this long d, long x) { return Math.Min(d, x); } public static short Min(this short d, short x) { return Math.Min(d, x); } public static short Min(this byte d, byte x) { return Math.Min(d, x); } public static int Sign(this decimal d) { return Math.Sign(d); } public static int Sign(this float d) { return Math.Sign(d); } public static int Sign(this double d) { return Math.Sign(d); } public static int Sign(this int d) { return Math.Sign(d); } public static int Sign(this long d) { return Math.Sign(d); } public static int Sign(this short d) { return Math.Sign(d); } public static int Sign(this byte d) { return Math.Sign(d); } public static decimal Floor(this decimal d) { return Math.Floor(d); } public static double Floor(this float d) { return Math.Floor(d); } public static double Floor(this double d) { return Math.Floor(d); } public static decimal Round(this decimal d) { return Math.Round(d); } public static decimal Round(this decimal d, int x) { return Math.Round(d, x); } public static decimal Round(this decimal d, int x, MidpointRounding mr) { return Math.Round(d, x, mr); } public static decimal Round(this decimal d, MidpointRounding mr) { return Math.Round(d, mr); } public static double Round(this float d) { return Math.Round(d); } public static double Round(this double d) { return Math.Round(d); } public static double Round(this double d, int x) { return Math.Round(d, x); } public static double Round(this double d, int x, MidpointRounding mr) { return Math.Round(d, x, mr); } public static double Round(this double d, MidpointRounding mr) { return Math.Round(d, mr); } public static decimal Ceiling(this decimal d) { return Math.Ceiling(d); } public static double Ceiling(this float d) { return Math.Ceiling(d); } public static double Ceiling(this double d) { return Math.Ceiling(d); } public static double Acos(this double d) { return Math.Acos(d); } public static double Asin(this double d) { return Math.Asin(d); } public static double Atan(this double d) { return Math.Atan(d); } public static double Atan2(this double d, double x) { return Math.Atan2(d, x); } public static double Cos(this double d) { return Math.Cos(d); } public static double Cosh(this double d) { return Math.Cosh(d); } public static double Exp(this double d) { return Math.Exp(d); } public static double Sin(this double d) { return Math.Sin(d); } public static double Sinh(this double d) { return Math.Sinh(d); } public static double Tan(this double d) { return Math.Tan(d); } public static double Tanh(this double d) { return Math.Tanh(d); } public static long BigMul(this int a, int b) { return Math.BigMul(a, b); } public static double IEEERemainder(this double d, double y) { return Math.IEEERemainder(d, y); } public static double Log(this double d) { return Math.Log(d); } public static double Log(this double d, double x) { return Math.Log(d, x); } public static double Log10(this double d) { return Math.Log10(d); } public static double Sqrt(this double d) { return Math.Sqrt(d); } public static decimal Truncate(this decimal d) { return Math.Truncate(d); } public static double Truncate(this double d) { return Math.Truncate(d); } public static double Pow(this double d, double power) { return Math.Pow(d, power); } }
Quite a lot of overloads, I think I got them all but if you find that I've missed one, please comment on this post and I will add it!
All code provided as-is. This is copied from my own code-base, May need some additional programming to work. Use for whatever you want, how you want! If you find this helpful, please leave a comment, not required but appreciated! :)
Hope this helps someone out there!